Rewardify Case Study

Rewardify: A Wallet for Rewards Cards

Summary

The client was interested in an app, but they had a few ideas in mind. After some discussion, they decided an app to hold rewards cards was a good idea. From my research, there was definitely a market for such an app. And how convenient would it be for people to take out all those rewards cards weighing down their wallets! I provided research, design and testing for the project.

VIEW PROTOTYPE

Problem

The client wanted to create an app but wasn’t sure what kind of app to make. My research showed me that an app to hold your rewards cards would be a good solution. There were not many apps that do this in the marketplace and some of them were just awful. I knew I could create a solution that was simpler and easier to use.

Solution

I developed an app that was simple and easy to navigate. It can accommodate any participating retailer (or restaurant) and has the capacity to link to the user’s rewards account with that retailer to let the user know how many points he or she has available to use.

  • Roles

  • UX Design
  • Visual Design
  • Brand Design
  • Timeframe

  • 6 weeks
  • Tools

  • Adobe CC
  • Google Forms + Docs
  • Sketch
  • InVision
  • UsabilityHub
  • Deliverables

  • Moodboard
  • User Survey
  • Competitive Analysis
  • Concept + Identity
  • Personas
  • User Stories + Flows
  • Paper Prototype
  • Wireframes
  • Visual Design
  • High Fidelity Prototype

User Research

User Survey

The first thing I wanted to establish was that most people are heavy smartphone users. 97% of respondents use a smartphone and almost 90% of them use them frequently. The next thing I wanted to learn was how often do folks shop at a nationwide chain and what their thoughts were about stores that offer rewards. 91% of respondents felt rewards were a good idea and 53% said they would be more likely to shop at a store that offers rewards. 78% of respondents provide their phone number to get rewards credit and say they are able to check their rewards balances. The folks who aren’t able to check their balances have to ask a cashier when checking out.

78% of those surveyed said they would use an app that managed rewards for multiple stores.

Percentage of Respondents Who Have a Health or Exercise Related App on Their Phone

Percentage of Respondents Who Have or Have a Family Member Who Has a Chronic Illness

Personas

Persona Matt Campbell

Matt Campbell: 45 year old dad and avid golfer from Columbia, Maryland

Bio

Matt has three teenage sons who are into really into sports. He feels like he spends half his life and ALL his money shopping for new athletic equipment. A few months ago he signed up for a rewards program at Dick’s Sporting Goods. One day when he was checking his email, he learned he had enough points to get a free putter!

Goals

  • To get free stuff (especially for golf!)
  • To know when there’s promotions
  • Be able to get the best deal possible

Frustrations

  • He doesn’t like having to carry around all the extra cards
  • He doesn’t like having to sign up for new rewards programs
  • He doesn’t like making everyone wait in line behind me while the cashier signs him up for one

Motivations

  • He loves to get better deals
  • He really likes getting free stuff
Persona Maria Sanchez

Maria Sanchez: 59-year-old psychologist from Atlanta, Georgia

Bio

Maria has always been frugal. She runs her own psychology practice and is saving to retire before she turns 65. Last year she signed up for the rewards program at DSW. When she recently when shopping for rain boots, she learned she had enough points to get them for free!

Goals

  • She loves to get money back

Frustrations

  • She wishes they were larger amounts
  • She wants to get more points or discounts
  • One of the reasons she dropped out is because she has to re-sign up every year and pay a couple dollars for it

Motivations

  • Saving money is very important to her
  • Getting financial rewards makes her feel great
Persona Gabriella Reyes

Gabriella Reyes: 22-year-old college student from Chicago, IL

Bio

Gabriella has been paying for part of her college expenses since she was 18. It’s been hard but she’s making it work. She recently signed up for Mariano’s rewards program to save money on groceries. When she went online to see how many coupons she could get, she was amazed. She would save $15 dollars on her next trip!

Goals

  • She wants to see how many rewards she has because right now she has no idea

Frustrations

  • She never knows how many she has and isn’t sure how to check

Motivations

  • She loves getting free products – especially clothes!

Competitive Analysis

I researched Key Ring, Stocard and ReceiptPal. Key Ring and Stocard were similar in that you could add your rewards cards. ReceiptPal would only let you load receipts but you could earn rewards by submitting those receipts.

VIEW SWOT ANALYSIS

Key Ring: Postive Features

  • You can load any card that has a barcode
  • Has the ability to create, organize and sync lists

Key Ring: Negative Features

  • UI doesn’t utilize enough space and elements feel crowded
  • Interface is hard to read with small fonts and not enough contrast in some colors

Stocard: Postive Features

  • Has a simple interface
  • Can choose from database of cards or add your own
  • Has offers to retailers

Stocard: Negative Features

  • Interface is stark, plain
  • Retailers’ offers aren’t special to app
  • USome offers aren’t clickable

ReceiptPal: Postive Features

  • Simple concept
  • Allows connection to Amazon for points
  • It is very easy to submit a receipt

ReceiptPal: Negative Features

  • How do you take a picture of a super long receipt
  • Limited email clients are eligible to participate
  • Points expire if you don’t use app for 90 days
  • It takes many points to get a reward

Key Ring has a lot going on, which can be good or bad. Its UI is bad because it’s hard to read. They need to increase their font sizes and change their colors. Their navigation was also not super clear. They had a large plus sign which indicates to add but there’s no text to make it clear. Stocard was much simpler than Key Ring but its UI was very stark. It included retailers offers and sales but they weren’t unique to users and they didn’t correspond to the user’s cards. ReceiptPal was very different altogether. You could store your receipts in it and submit them for points. However, to get a $5 coupon for Amazon, you had to scan 22 receipts. There is definitely room in the marketplace for a rewards card app that is only about rewards. It needs to sync with retailers’ rewards accounts and have a clear and simple, fun interface that is easy to navigate.

As a [user role] I want [goal] so that [benefit].

User Stories

Based on my survey responses, I included the following user stories that have the most priority:

  1. As a new user and fiscally responsible shopper, I want to take advantage of retailers' rewards programs so I can save money.
  2. As a new user, I want a simple easy registration so I can save my time as well as my money.
  3. As a new user, I want my rewards app to be password protected so I can keep my information secure.
  4. As a current user, I want to be able to provide my telephone number when seeking credit for rewards because it's easy for me to remember.
  5. As a current user, I want to be able to provide my email address when seeking credit for rewards because it's easy for me to remember.
VIEW ALL USER STORIES

Information Architecture

User Flows

After having challenges using Key Ring, Stocard and ReceiptPal, I knew this app needed a clear hierarchy with intuitive, easy navigation and a fun user interface.

VIEW USER FLOWS

Sketches + Wire Frames

With user flows in place, I moved on to putting my ideas into sketches. This allowed me to try different ideas before deciding on one.

VIEW SKETCHES

While doing the sketches I realized that a QR code wouldn’t be needed because rewards cards normally have their own barcode on the back of the card. The navigation was challenging for me. The app is very simple, I felt I had to make it more robust. No, it doesn’t need to be anything else. It’s an app that holds rewards cards. It tells you how many rewards you have at each store and allows you to quickly launch the card when you are ready to pay. With all this in mind, I moved onto creating my wirefraes.

VIEW WIREFRAMES

Visual Design

Branding

I started with a name. The first idea I had was Rewardz, but I didn’t like that. So I did some searching and found a site that helps you name things using prefixes and suffixes. I liked Rewardify because the suffix ify means to become or to make something become. I thought that was the exact idea of a rewards card so my app was named Rewardify.

Mind Map Logo Sketches Logo Ideas 1 Logo Ideas 2

Logo Preference Testing

I played with different fonts and icon treatments. I ran a preference test between the three images below. Logo A was preferred. However, one of my stakeholders didn’t like its icon. Since my description of the app is “a wallet for rewards cards” I changed the icon to a wallet.

Logo Preference Test

I wanted the colors in my app to be bright and fun. For the app’s main font, I wanted to use a sans serif font. Since the logo was also a sans serif font, it had to look very different so I decided on Cabin.

VIEW STYLEGUIDE
Branding

High Fidelity Design

Ready to go with fonts, colors and layout ideas, it was time for visual design. I incorporated gradients and a large, screened back version of the wallet to add a sense of fun. The bright green color for the CTAs and text links also added to this feeling. The cards held the retailers’ color logos, company names and number of points. The logos helped contribute to the quick readability which might be needed when the user is in a hurry to launch their card for the cashier to scan. I followed the iOS human interface guidelines so there are no surprises for the users. I also ensured the colors and text sizes passed AA accessibility.

VIEW PROTOTYPE
High Fidelity Visual Design High Fidelity Visual Design High Fidelity Visual Design

Final User Testing

The Last Test

I ran three final tests asking users to:

The first tester had some issues with navigation, mostly with returning to the dashboard screen. I added a go to dashboard button on the saved profile screen so the user could easily get to their cards. For a completed card modal, I made two changes in the navigation. Once the user has added a card and saved its information, an x appears in the top right to close the modal. Moving forward, a home icon appears where the x was so the user knows it will go back to the dashboard. I also changed the order of the access camera screen to appear after the user clicks on the add front or back card icons. I repeated the user test two more times and both times the testers navigated the app easily and had no issues.

Preference Test

Conclusion

The most important takeaway for me is to test test test. For this project, it helped me solve some navigation issues that I wasn’t sure how to solve. The testing provided me those answers. I also incorporated feedback from the stakeholders in this project. They weren’t completely satisfied with the logo and felt it was important the app appear fun. I edited the logo by replacing the icon with a wallet icon. I ensured the app was fun by using bright colors, gradients and curved shapes. It was important that the app be simple and fast so the user could access their card in a rush while shopping.

If I’d had more time, I would add animation, as long as it didn’t slow the app down, such as when setting up a profile. I feel it would add more playfulness to the experience.

It is always important to test. A preference test is one fast, easy way to do that. Interviewing people using the app is also very important and can bring important changes to your project, ultimately making it more successful.